For the last 14 years, I've been involved with the look development and creative departments in VFX and Animation studios. I love the creation process and thrive off team collaboration. I've always been inspired by visual details, so it is only natural that I have established myself in the Look Dev/Surfacing Department. Concept to creation is the name of the game and surfacing has allowed me to participate with almost all spectrums of this production. Finessing shader properties and painting texture quality to achieve the most resolution and appealing result on screen is my forte. Environments, Planes, Trains, Automobiles, Props, and Characters,.......I'll help create and put the finishing touches on all.
Look Development/Surfacing Artist
May 2010 – Present
Trolls Holiday Special, Larrikins, Boss Baby, Kung Fu Panda 3, Penguins, Home, The Croods, & Puss in Boots
Asylum Visual Effects
Jan 2008 - June 2008 & Oct 2009 - May 2010
Benjamin Button, Sorcerer's Apprentice, Verizon Droid Commercial, &
Prince of Persia
Texture and Lighting Artist
July 2009 - Sept 2009
Digital artist for short film, "Wallenda
Rhythm and Hues
July 2008 - May 2009
Land of the Lost, Night at the Museum 2, & Cirque Du Freak
Gentle Giant Studios
Nex Gen Character Development
July 2007 - Jan 2008
Nex Gen release--Golden Axe: Beast Rider
-Character and creature workflow: consists of building game mesh on ZBrush sculpt and detailing with in game texture maps. (color, spec, normal, amb occ).
-Resurfacing scans for feature films and toy products
Matte Painter & Roto Artist
March 2006 - Dec 2006
Rotoscoped on Pirates of the Carribean 2, Rocky Balboa, and Nightmare before Christmas. Provided matte painting for NASA simulation ride.
Sept 2005 - Dec 2005
Dustbuster on Ghost Rider and invested time in their in house training with Maya and animation.
Gnomon School of Visual FX
Delgado Community College
University of South Carolina
Midlands Technical College
2010 - present
2010 - present