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Professional info
 

     For the last 17 years, I've been involved with the look development and creative departments in VFX and Animation studios.  I love the creation process and thrive off team collaboration.  I've always been inspired by visual details, so it is only natural that I have established myself in Look Dev/Surfacing Departments.   From assets and locations to world building, I've evolved in my career with the use of Unreal Engine.  Concept to creation is the name of the game and Unreal has propelled me to contribute to almost all spectrums of world building and previs production.  From assembly, blueprints, to look development, I've found my new passion in the next generation real-time creative pipeline.                                                                                                                                
UNREAL ENGINE
SUBSTANCE PAINTER
SUBSTANCE DESIGNER
ZBRUSH
MUDBOX
PHOTOSHOP
MAYA
HOUDINI
ARNOLD
V-RAY
RENDERMAN

 

Software Skills

Work experience
 

Spire Animation
Look Development Designer
July 2021 - Present
Developing worlds and concepts for "Trouble" through ideations in Unreal Engine and Substance Suites with a previs team
 
Dreamworks Animation
Look Development Supervisor
Environment Surfacing Lead
Department Chair
PipeX Surfacing Lead
May 2010 – July 2021
Croods 2, How to Train Your Dragon 3, Trolls Holiday Special, Larrikins, Boss Baby, Kung Fu Panda 3, Penguins, Home, The Croods, & Puss in Boots



Asylum Visual Effects
Texture Artist
Jan 2008 - June 2008  &  Oct 2009 - May 2010 
Benjamin Button, Sorcerer's Apprentice, Verizon Droid Commercial, &
Prince of Persia

Rareform Productions
​Texture and Lighting Artist
July 2009 - Sept 2009 
Digital artist for short film, "Wallenda



Rhythm and Hues
Texture TD
July 2008 - May 2009
Land of the Lost, Night at the Museum 2, & Cirque Du Freak

Gentle Giant Studios
Nex Gen Character Development
July 2007 - Jan 2008
Nex Gen release--Golden Axe: Beast Rider
-Character and creature workflow: consists of building game mesh on ZBrush sculpt and detailing with in game texture maps. (color, spec, normal, amb occ).
-Resurfacing scans for feature films and toy products
Look FX
Matte Painter & Roto Artist
March 2006 - Dec 2006
Rotoscoped on Pirates of the Carribean 2, Rocky Balboa, and Nightmare before Christmas. Provided matte painting for NASA simulation ride.

 

Sony Imageworks
Dustbuster
Sept 2005 - Dec 2005
Dustbuster on Ghost Rider and invested time in their in house training with Maya and animation.



 

Education
 

Gnomon School of Visual FX

Delgado Community College



University of South Carolina



Midlands Technical College

Ronnie Cleland

Unreal World Designer

 

2010 - present

2010 - present

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